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MY UNIVERSITY/PERSONAL PROJECTS

Programmer: C#, C++, Java

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CURSE OF SET

A group effort, this is a board game designed in the vain of Betrayal at House on the Hill. The change of style to Ancient Egypt, along with varying rooms to simulate a tomb/pyramid. There are a variety of characters, cards, items, and points to keep or lose.

DOGGOS VS THE WORLD

This project was given to us to test our ability to create a functional AI for a turn based game. I took this further and created systems around our brief which resembled a team based, story driven, inventory filling, turn based game.

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JANITORS HAVE LIMITS

Made in collaboration with Dylan De Kock and Simon Swart. I was the programmer on this group project.

It's not all up to the 'Janitors in Space' and that is why we link the player to helpful resources in our credits to give them more information to the serious issue space debris is.

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CLEANING SPACE

The main mechanical ideas we had for the game were for our Space Janitor to be able to vacuum space junk, break items down with a laser, and move items away from Earth, or move items in general.

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EACH DAY A NEW TASK

Our game has a day system, where upon a new day a new mini game is introduced to the player that they need to accomplish, as well as collect an amount of trash, to finish their day.

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JAVA PROJECT

MAP APPLICATION

A very simple map application, which is coded in Android Studio, and uses Firebase for storage and authentication, as well as Google Maps API's.

ABSTINENCE

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Made in collaboration with Dylan De Kock (2D Artist). A game made to promote the brand Abstinence during our Universities Brand Activation Week. The objective is to promote alternatives to alcoholic beverages.

PLANTING THE SEED

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A game developed for the SA Game Jam 2019. A god sim, where the player goes about the world collecting basic resources to craft the people and animals of this world.  In collabaration with Connor Munro/SaibaShadow (2D Artist)

C++ PROJECT

Tasked with designing the first Wolfenstien Level using Open GL. With the level modeled in Blender, and loaded in with Assimp, the level has movement, as well as lighting.

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RECREATED SPACE INVADERS

As a side project I wanted to recreate the classic game Space Invaders, with some additions such as varying enemy types, a shield power up, and double damage power-ups.

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To the left is some invaders I 3D modelled in Blender.

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TAKE ME THERE

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Strong in environmental story telling, and scariness [comment from Playtester], and metaphors.

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Recipient of the Visual Excellence award at the Inter-Campus Game Jam 2021

(Official Award Instagram Post)

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I was the programmer on this project.  In collabaration with Connor Munro/SaibaShadow (3D/2D Artist)

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"Take Me There" was created for the Wits and Vega Intercampus Game Jam 2021. A stylistic first person puzzle game where the player must explore a typical haunted mansion.

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We hope to play off of player understanding of first person shooter mechanics.

Take Me There

Physics for Dummies

This game was created for the PHYSICS JAM 2021 (South Africa) Free Lives

The overall objective of the game is to complete 5 levels of different puzzles using "the power of physics"

Credits

Coding, Cinematic and Level Design - Ashveer Jugdav (https://ashcubed.itch.io)

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3d and 2d Assets - Connor Munro (https://saibashadow.itch.io)

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Generalist - Simon Stockley (https://newagegamer.itch.io)

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