MY UNIVERSITY/PERSONAL PROJECTS
Programmer: C#, C++, Java

CURSE OF SET
A group effort, this is a board game designed in the vain of Betrayal at House on the Hill. The change of style to Ancient Egypt, along with varying rooms to simulate a tomb/pyramid. There are a variety of characters, cards, items, and points to keep or lose.


JANITORS HAVE LIMITS
Made in collaboration with Dylan De Kock and Simon Swart. I was the programmer on this group project.
It's not all up to the 'Janitors in Space' and that is why we link the player to helpful resources in our credits to give them more information to the serious issue space debris is.

CLEANING SPACE
The main mechanical ideas we had for the game were for our Space Janitor to be able to vacuum space junk, break items down with a laser, and move items away from Earth, or move items in general.

EACH DAY A NEW TASK
Our game has a day system, where upon a new day a new mini game is introduced to the player that they need to accomplish, as well as collect an amount of trash, to finish their day.
ABSTINENCE

Made in collaboration with Dylan De Kock (2D Artist). A game made to promote the brand Abstinence during our Universities Brand Activation Week. The objective is to promote alternatives to alcoholic beverages.
PLANTING THE SEED
A game developed for the SA Game Jam 2019. A god sim, where the player goes about the world collecting basic resources to craft the people and animals of this world. In collabaration with Connor Munro/SaibaShadow (2D Artist)

TAKE ME THERE

Strong in environmental story telling, and scariness [comment from Playtester], and metaphors.
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Recipient of the Visual Excellence award at the Inter-Campus Game Jam 2021
(Official Award Instagram Post)

I was the programmer on this project. In collabaration with Connor Munro/SaibaShadow (3D/2D Artist)
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"Take Me There" was created for the Wits and Vega Intercampus Game Jam 2021. A stylistic first person puzzle game where the player must explore a typical haunted mansion.

We hope to play off of player understanding of first person shooter mechanics.
Take Me There
Physics for Dummies
This game was created for the PHYSICS JAM 2021 (South Africa) Free Lives
The overall objective of the game is to complete 5 levels of different puzzles using "the power of physics"
Credits
Coding, Cinematic and Level Design - Ashveer Jugdav (https://ashcubed.itch.io)
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3d and 2d Assets - Connor Munro (https://saibashadow.itch.io)
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Generalist - Simon Stockley (https://newagegamer.itch.io)
